The “digital humanities” have been defined in numerous ways over the years; the breadth, innovation, and interdisciplinarity of the field make singular definitions difficult, while the rapid pace of technological developments make any definition a moving target. At Carnegie Mellon University, our current working definition of the digital humanities encompasses the following three elements:
- the application of digital methods and tools to humanistic questions
- the analysis of digitized and born-digital sources
- a shared culture and community of practice
Within the dSHARP core team, Dan Evans, Jessica Otis, and Scott Weingart have particular expertise in DH methods, tools, research, and pedagogy.
Both Dan Evans and Scott Weingart are currently funded by a generous grant from the Andrew W. Mellon Foundation, which has enabled the creation of several CMU initiatives in both Technology Enhanced Learning and the Digital Humanities. These include Faculty Seed Grants, Graduate Fellowships, and the annual DH Literacy Workshop.
Events and Education
We are currently planning to begin a workshop series on DH methods and tools. In the meantime, scholars who are particularly interested in learning or teaching a specific method or tool can arrange for consultations, guest lectures, or visit us during our weekly office hours.
Research and Resources
We are in the processing of creating and assembling a collection of tools and tutorials for common DH methods/techniques, including:
- 3D Modeling
- Agent-Based Modeling
- Geographical Information Systems
- Network Analysis